class Player { float a; float b; float r; Player() { a = width/2; b = 190; r = 13; } void display () { //Player fill(252,219,133); ellipse ( a , b, r , r); fill (0); ellipse ( a , b ,r-4, r-4 ); if (b <= 0) { start = 3; } } void keyPressed(){ if (keyPressed) { switch (keyCode) { case UP: b = b - 0.5; break; case DOWN: b = b + 0.5; break; case LEFT: a = a - 0.7; break; case RIGHT: a = a + 0.7; break; } } } void reset() { a = width/2; b = 190; r = 13; } boolean hit( Car p) { float distance = dist(a,b,p.x,p.y); if (distance < r +p.r-20){ return true; }else{ return false; } } }